setzer22
setzer22
> Yeah, if we diff the whole state as one struct this would appear automatically. I have just considered that because of integrations with the graph and ui interactions and...
Another thing I just realized: As part of my last PR #62, I did a heavy refactor of the serialization system that may be relevant. Whereas before we serialized the...
This was on /r/rust today: Not exactly related to the discussion above, but I'm thinking this undo/redo strategy would feel pretty intuitive! There's even a crate for it: https://crates.io/undo_2
Good idea! :thinking: These nodes shouldn't be difficult to implement, but they need to be special cased in the node interpreter. The most difficult thing here is going to be...
Oh, I didn't mention it but the "if" node is much easier and I already have an idea for it, we'd basically do this: https://www.sidefx.com/docs/houdini/nodes/sop/switch.html No point in reinventing a...
I also have someting like that in mind, but what I don't see clear about a repeater node is what do do with the outputs of each repetitions :thinking:. The...
Interesting! I will be looking at this in depth :smile: But in the meantime, care to share a screenshot?
Thanks! This feedback is quite valuable :) > Can't figure out how to use bridge loops even on a simple cube, every edge I try ends up with a traceback...
Hi! Still haven't had time to look seriously at the code, but I have a few comments as for why I picked my current tech stack. Godot was one of...
I want to make a guide for contributors describing how to add new nodes, but in the meantime check out my comment here: https://github.com/setzer22/blackjack/issues/60#issuecomment-1304563521. What you're trying to do is...