setzer22
setzer22
After the merge in #62, there is now a single serialization format `.bjk` just as I described above :+1:
I agree, all these nodes would be quite useful :smile:. Is this something you'd like to tackle? I can offer some guidance. Otherwise I can look at this after I...
Great! :smile: Primitives are one of the most approachable bits of the codebase, so it's indeed a great way to get to know more about the project. If you want...
Thanks a lot for the PR! Let's keep the issue open until we get a few more primitives :smile: > Thanks! That was really helpful. It would be worth copying...
An open standard for mesh effects sounds really exciting, thanks for bringing it up! :) I need to study this in detail. There's currently lots of things in my backlog...
I haven't seen any major USD usage in gamedev. The big engines (Unity, Unreal) seem heavily invested in FBX, with gltf gaining a bit of traction lately (especially in Godot,...
This is spot-on! I totally agree blackjack needs undo/redo, and I'm also a strong believer that something like this should be designed into the core of the application. Things designed...
Hi @inact1v1ty! Any news on that? No rush at all, just curious :smile: Please make sure pull from the latest changes from `main`. I just merged #62, which was a...
Thanks @inact1v1ty! :smile: Glad to hear these PR notes reach people. Sometimes it's hard to measure if anyone reads them :sweat_smile:. I'm currently working on a more traditional release workflow...
I love it! I was toying with this idea right after writing my post thinking how well it would fit blackjack due to it being immediate mode :smile: We seem...