senseiwells

Results 5 issues of senseiwells

When an anvil is used the game runs `player.getRandom().nextFloat() < 0.12F` to determine whether or not the anvil should be broken/damaged. Suggestion is to manipulate the result of `player.getRandom().nextFloat()` in...

enhancement

Reworks WorldBorder to update based on game ticks instead of relying on real time. Changing tick rate (and tick warping) now affects the speed at which the world border moves.

### General Troubleshooting - [X] I have checked for similar issues on the Issue-tracker. - [X] I have updated to the [latest JDA version](https://github.com/discord-jda/JDA/releases/latest) - [X] I have checked the...

Fixes an issue where repeatedly calling the `createFake` method in quick succession will spawn multiple of the same player which can cause lots of issues. This is because fetching the...

### De-syncing when using number keys Here's a minimal setup to reproduce this bug: ```java dispatcher.register(literal("de-sync-1").executes(context -> { var player = context.getSource().getPlayerOrThrow(); var hotbar = new HotbarGui(player); hotbar.setSlot(0, new ItemStack(Items.GOLDEN_PICKAXE));...