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[Suggestion] Add a feature to be able to RNG manipulate anvil breaking

Open senseiwells opened this issue 4 years ago • 2 comments

When an anvil is used the game runs player.getRandom().nextFloat() < 0.12F to determine whether or not the anvil should be broken/damaged. Suggestion is to manipulate the result of player.getRandom().nextFloat() in order to be able to never break an anvil.

senseiwells avatar Aug 16 '21 16:08 senseiwells

This is actually a great idea.

MrBreakNFix avatar Apr 13 '24 02:04 MrBreakNFix

this is so cool

RealRTTV avatar Nov 30 '24 00:11 RealRTTV