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[Suggestion] Add a feature to be able to RNG manipulate anvil breaking

Open senseiwells opened this issue 3 years ago • 1 comments

When an anvil is used the game runs player.getRandom().nextFloat() < 0.12F to determine whether or not the anvil should be broken/damaged. Suggestion is to manipulate the result of player.getRandom().nextFloat() in order to be able to never break an anvil.

senseiwells avatar Aug 16 '21 16:08 senseiwells