clientcommands
clientcommands copied to clipboard
[Suggestion] Add a feature to be able to RNG manipulate anvil breaking
When an anvil is used the game runs player.getRandom().nextFloat() < 0.12F to determine whether or not the anvil should be broken/damaged.
Suggestion is to manipulate the result of player.getRandom().nextFloat() in order to be able to never break an anvil.
This is actually a great idea.
this is so cool