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An advanced C++ 3D game engine powering an in-production game yet to be announced

Results 75 Rootex issues
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Implemented Transform System from Render System

Usually engines show models with colliders as a bright green wireframe. We have specific collider view for each scene having a Model Component, but we don't have a world toggle...

Added check for Reserved Entity names in editor_system.cpp

Removed System::m_IsActive from system.cpp, system.h and edited related functions using m_IsSystemPaused

as stated: ![20220609165307](https://user-images.githubusercontent.com/49355160/172807236-f02d7424-5778-406d-8afc-f22af0765ce6.png)

bug

Refer https://learnopengl.com/Advanced-Lighting/Normal-Mapping `Tangent space normal mapping` section, this should result in a performance boost

enhancement
good first issue

This solves the [issue](https://github.com/sdslabs/Rootex/issues/538)

Implements #524. The view frustum gizmo is indicative of camera's orientation, aspect ratio and field of view. Result: ![cam_gizmo](https://user-images.githubusercontent.com/26199781/168488007-dc22382e-ad42-456d-88c8-d157f30996bb.png)