scarf

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> "cmake.revealLog": "never" Thank you, this option worked. However it lacks a description, would be great to have one. ![image](https://user-images.githubusercontent.com/54838975/165399195-c813e06f-6a06-40b4-9fee-66d630ba703d.png)

better solution would be to render all layers simultaneosly, like this. in this screenshot, lower layer(the part with the triangles and trees and ponds) is hazy whereas upper layer is...

could blindly changing them into enum class cause possible errors? i think it may be possible to replace all occurance of enums into enum class via script ([proof of concept](https://github.com/scarf005/Cataclysm-BN/blob/df0e3900b3527d5c779151d28bb8fa0e7b3a2c23/tools/enum_migration/grammar.ebnf))...

true, or how do you think about providing a hardcoded fallback for diagonal bullets first?

there's this `beige` path being left behind, i guess it has something to do with remembered maps. https://user-images.githubusercontent.com/54838975/179726442-431f404a-24df-49a5-b34d-85db37b0e37c.mp4

also, could you push instead of force-push? following commits step by step would be easier to read

many of the warnings are from usage of `{temp.x, temp.y, center.z}`. you could replace them with a variable `pos` which is pre-defined as `const tripoint pos( temp, center.z );` in...

hi, would it be okay if I made a PR for it?

> I prefer text only readme could you elaborate the reason?

well it's a bug, but feels more like a 'feature' since there's no other way to build some buildings (ex: windmill) requiring holes on ground or dirt floor to rooftop....