scarf
scarf
might be related: https://github.com/denoland/vscode_deno/issues/932
hi, would it be possible to introduce asynchronous input API also for ts-morph ([like in ts-morph/bootstrap](https://github.com/dsherret/ts-morph/commit/18c0540a3402e50da3f83f2add04d3e8c352df3b))? i have found out it on private repo with ~400 files, it's up to...
would it be possible to use any remote images as remote files? (e.g via regex or preprocess plugin)
does lume support some kind of 'async queue' to queue long tasks and await promise.all them later?
alright, ill take a look this weekends.
to re-iterate from discord: https://github.com/cataclysmbnteam/Cataclysm-BN/blob/d05c6a912698919172679af74c1a7ec65053e181/src/veh_interact.cpp#L3267-L3292 https://github.com/cataclysmbnteam/Cataclysm-BN/blob/578117ae7b3051bb2be8dd8a9c127eab1ecddbbe/src/itype.cpp#L52-L55 for some reason `damage_max` for count-by-charge items is always 0.
i guess we'd need to implement proper damage sharing logic for stackables. this gonna be big...
also cc @KheirFerrum, do we have existing means to spawn friendlies (e.g inactive bots)?
hi, thanks for the bug report. 1. it seems that screenshots are not uploaded properly. 2. could you attach the zipped save folder with the bug?
@VasinPA thank you for the investigation! would you also be interested in opening a PR?