scarf
scarf
how about we reintroduce dodge skill, but as a fallback measure: - find safe adjacent tile - succeeds: roll an easy dodge check - succeeds: dodge the attack and stay...
or... toggleable option to prefer approaching/move back from shooter?
> Experimental 28/12/2023, no mods ~~_please use the glorious [iso8601 date format](https://en.wikipedia.org/wiki/ISO_8601#Calendar_dates)_~~
## On same save ### With death prompt https://github.com/cataclysmbnteam/Cataclysm-BN/assets/54838975/5b8b3563-f817-478c-8ea8-78df2559ce8a ### Without death prompt https://github.com/cataclysmbnteam/Cataclysm-BN/assets/54838975/468d9d87-bbd6-4313-8dad-fdfb39381f3b ## When visiting another world https://github.com/cataclysmbnteam/Cataclysm-BN/assets/54838975/ef151673-7f09-4fc0-ba6e-eb833b53e94c i think it's related to player status not correctly reset...
related: #1605
does the outcome differ with/without experimental Z-level sight?
for now it's not critical, but yes, it'd be better if we could merge stackable items automatically.
May i ask if this PR is still relevant? Or would there be a better solution?
i hate c++
> Didn't astyle have issues with the spaceship operator? yes. I had to add `// *NOPAD*` to ignore these lines. they're fixed in [3.2](https://sourceforge.net/p/astyle/bugs/538/) but contributors will have to manually...