martin
martin
> AoE2DE supports Opus now as well I saw they used ffmpeg, but I assumed that was just for the mixer integration, but maybe they use it for more. >...
> Apps from the MS store can be protected by UWP. You need to dump the data first, before writing/reading them with other projects. UWPDumper should do the trick. If...
esrgan etc. are fairly slow, an alternative could be waifu2x or fsrcnnx which are both able to run in realtime on an "ok" GPU, so shouldn't slow down asset conversion...
The ugliest there is the fog of war, but if that's implemented with [normal alpha blending or something](https://github.com/sandsmark/freeaoe/blob/master/src/render/MapRenderer.cpp#L279-L290) instead of blindly copying genie that shouldn't be a problem. and fwiw,...
fixed that. but there seems to be more threading fuckery, I get a consistent crash on exit because of unbalanced access to the dbus library. I think it is related...
I'm too dumb for the coordinate magic, so if anyone wants to pick up this and fix it, feel free
If you want to be 100% in line with original genie (o. g. from here on out), there's a parameter for each sprite that determines if you should check for...
I don't think the problem here is qtblend, but there seems to be problems in many filters with RGB sources without alpha (especially the movit filters), mostly visible when using...
sorry for the late reply, but could you try running it from a terminal and post the output from there as well? (I'll try to reproduce it myself later.)
annoyingly deep in the nvidia driver... but looks like it might be mlt not either deleting or recreating the lift/gamma/gain movit effect (hence the artifacts, and eventual crash)