martin
martin
heads up, though, is that std::filesystem is (or at least was) very crashy-crashy with msvc so I'd suggest a lot of testing before merging anything. iirc I ended up blaming...
As for the other types of assets, they now use wwise for audio. And for some reason they seem to be including some ffmpeg stuff, but they also include lame...
> SMX conversion support will be added on Sunday, probably :) We've already figured out how it works, so documentation will come along with it to extend the already existing...
> @sandsmark Here are instructions how to get AoE2DE running on Wine: https://www.reddit.com/r/aoe2/comments/dwuplr/how_to_run_age_of_empires_2_definitive_edition_on/ Thanks! The timing of that post is a bit creepy though, that was almost exactly when I...
Just manually tried to parse the wav header (i. e. open one in dhex) in the wwise .wem files, and it seems to be AAC compressed. In addition to being...
What asset files are missing now? Just the sounds? (Wondering if I should rename this.)
> DDS for terrain files groan... I looked into those for the special editions of monkey island, not a fun format. any idea how they do sloping of terrain now?...
Sweet, thanks! That's the cleanest code I've seen for parsing DDS, maybe I can pick up the monkey island stuff as well. Regarding the sounds, forgot to write it here;...
FWIW; to look at the shaders you can use vkd3d-compiler to convert it to spirv, and then spirv-cross to convert it to glsl (or whatever you want). Seems to work...
yeah, I understand not wanting to link against multiple libraries, is there a huge difference in quality between opus and vorbis for the AoE sounds? Otherwise just using vorbis for...