samyH
samyH
Hi, Thanks for putting your component out there. Is there any way of adding a speed along path rather than having to use duration? I'm trying to make a game...
Hi, I was hoping to spawn particles from a mesh (teapot example), but seems that the .json exporter for Blender has been deprecated in favour of the gltf workflow. But...
This is the error I get when following the docs for module implementation. `index.js:13 Uncaught ReferenceError: SpriteRenderer is not defined at require.2../loader (index.js:13:1) at newRequire (index.js:13:1) at index.js:13:1 at index.js:13:1`...
Hi, I was wondering if there is a way to change the the emitter parameters? I'm trying to TWEEN the startSize parameter in particular `const num = {x: 11} var...
Hi, In my app I already have the camera started. When I call `qrScanner.start();` I don't get any result , although if I switch tab then return to my app's...
Hi, great script you have here by the way. Having issues on ios15.3.1 & ios15.6.1 when using html5QrCode.start In my app the camera is already started and being used, so...
Hi @rohan-deshpande, Is there a way to add a rotation to each particle? In the desktop app there is a 'radial velocity' input under 'particle initializers', which effects the rotation...
Hi, I've been sent files built with 3.6 using geometry nodes - tried using your add-on, but it fails when trying to import: `from io_scene_gltf2.blender.exp import gltf2_blender_export_keys` I removed that...
Exported animated file from 3DS Max 2017 which has both bone animation (for limbs) and morph animation (for mouth). Everything, but the morph animation comes into scenekit. It seems the...
Great work on this component! I've got my glb instanced - standard animations seem to be working, but when I'm setting: `el.setAttribute("animation-mixer", "timeScale: 1; loop: once;");` within a component I'm...