instanced-mesh
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Any support for animation-mixer? Env-map not being applied?
Great work on this component!
I've got my glb instanced - standard animations seem to be working, but when I'm setting:
el.setAttribute("animation-mixer", "timeScale: 1; loop: once;");
within a component I'm not getting anything - I can see the 'animation-mixer' component is added to the correct entity, but no animation? I don't think it's classed as a SkinnedMesh as there are no bones - the animation has been baked to keyframes in blender as an action.
I also have an envMap which isn't being applied to the instanced meshes?
Any help/guidance on the above would be greatly appreciated.