Sammy Fatnassi

Results 71 comments of Sammy Fatnassi

>About the refresh rate. ... for that in the Editor Preferences -> General - Performance: "Less CPU". That was it, good to know. We could also turn that off automatically...

>Yeah, that can work. Did it work with the debugging code from Tick functions? It was a goal of mine to allow that and I would think that ImGui and...

What do you mean by 'dedicated server' ? **NetImgui** was designed to have **Dear ImGui** run in your code (in this case, under Unreal) with the Server application running on...

Ah, I understand. After integrating **NetImgui** to this excellent **UnrealImgui** plugin, I created a new standalone one : **[UnrealNetImgui](https://github.com/sammyfreg/UnrealNetImgui)**. It's a barebone **Dear ImGui** implementation without local rendering. I will...

I haven't tried it in a 'Dedicated Server', let me know if there's some issue. It might not correctly detect the end of a frame.

Nice! If you have some questions / problems, you can open a ticket in the **UnrealNetImgui** Github project.

I recently updated NetImgui / UnrealNetImgui and was planning to do the same to this plugin next. I was wondering if you'd like me to also bring in Dear ImGui...

Personnally, I would leave it active by default. When not in use, it only use a sleeping thread to listen for connection on a tcp socket. If people are really...

Unrelated to my change, I saw this comment in the documentation > ... you'll need to add the following line to your `[GameName].Build.cs` file otherwise you'll get linking errors: ```cpp...

> Is your overall plan to deprecate https://github.com/sammyfreg/UnrealNetImgui? No, I am still working on it. At first, it was just intended as a simple plugin for people wanting to use...