Sammy Fatnassi

Results 71 comments of Sammy Fatnassi

To get around some issues, the compilation of **Dear Imgui**'s source files is done by manually including them in `ImGuiImplementation.cpp`. Make sure the new source file `imgui_tables.cpp` is also added...

Alternatively, the **NetImgui** branch already has the table support (version 1.80), plus the remote **Dear ImGui** access built-in.

This is one possibility: The way the ImGui and Plot cpp file are compiled is unusual. Instead of being given to the build process, they are directly included inside 'ThirdPartyBuildImGui.cpp'...

Might not be the answer you were looking for, but the `net_imgui` branch could allow you to have the Dear ImGui content displayed outside of the game screen, without using...

Hi. I am the author of the library [**netImgui**](https://github.com/sammyfreg/netImgui) and was thinking of adding Unreal support next. When looking for current **Dear ImGui** Unreal integration, I came accros this plugin....

Hi. I have previous experience as a graphisc programmer on UE3/4 and believe I should be able to add it myself. I currently support Window/XBox/Android/Linux out of the box for...

1. Not too much though, wanted this to be easy to add to any codebase using Dear ImGui, with almost no changes. :) 2. This will requires to be careful...

(2) Ah, so you are thinking of using **Dear ImGui** for final product, gamer facing UI? Interesting. Right now, when not activating the 'cloning' feature, I just use the current...

First hackish test done, and we have a touch down! I mean communications :) ![image](https://user-images.githubusercontent.com/19142627/92245476-6530f580-eeff-11ea-9097-2efdaa9a379d.png) This only send the content of Context 0 and still use the Windows networking code....

I have a prototype working that you can take a look at (it's the source code that goes under "ImGui\Source"). I had to make a few small changes to **netImgui**...