Sammy Fatnassi
Sammy Fatnassi
I have been unable to generate a working VS Linux project. It almost works but fails on the obj path. Its giving me an error with a path badly joined...
I had the '...' because I figured it would be a useful feature on all platform, but personaly, it would be more of a DX11/DX12 request. I believe that most...
Yeah, what you are describing is something that microsoft eventually added to PIX, I remember it was really helpfull with bindless resources. Their improved access to the GPU defnitly makes...
I was thinking of the embedded hlsl code in DX, where all macro have been expended, but it's true that the code can also be from unprocessed source files. Haven't...
That last suggestion was what I meant. Run the shader once for each dispatch threads, making sure only one thread is active, by adding a bit of code at the...
Yes, I realized after going to bed, about the issue of potential cross thread dependency, like atomic shared values or cross-lane values exchange, that could affect if/where values are written....
It seems that it is now possible to compile and run the Server application under Linux. #40
I created a [pull request](https://github.com/IDI-Systems/UnrealImGui/pull/1) in the [IDI-Systems fork](https://github.com/IDI-Systems/UnrealImGui) (net_imgui branch) with this change. The branch was also made up to date with master and I updated the **NetImgui Library**...
You can always look at how I did it in UnrealNetImgui (look for the ' NETIMGUI_FONT_JAPANESE' define) UnrealNetImgui/NetImguiModule.cpp at master · sammyfreg/UnrealNetImgui · GitHub *Steps done* - Precompiled some Japanese...
Thanks, glad you enjoy the console command window. On Sun, Aug 15, 2021 at 11:36 PM Johnny ***@***.***> wrote: > Great job @sammyfreg Really nice :) > > — >...