Sammy Fatnassi
Sammy Fatnassi
## Description RenderDoc has this nice essential feature of **Picking** a pixel from a **RenderTarget** and either displaying it's **History** or **Debuging** the **Pixel Shader** that wrote the value. Nowadays,...
It seems like there's some issue with library extension handling for makefile project under windows. Some internal logic seems to append a `.a` like it would be done on Linux....
I just updated to the latest release of Sharpmake (0.18.1) , and noticed a solution generation error tied to the Clang toolset. I have VS2019 installed and can successfully generate...
This is more of a feature request than an issue. I have various version of a project, each in a diffrent folder: - Root - MyProject_v1 - MyProject_v2 - MyProject_v3...
As described in issue #8. When parsing the drawing commands, would be nice to auto-detect missing textures and let user know about them (using a callback). They could then send...
The fragment feature to generate multiple build target combination at the same times works really well. I have a local improvement in my generations files (without modifying Sharpmake) that I...
- **Visual Studio 2022** allows targeting a Linux platform as output. - **Windows 10** allows to install a Linux distribution and run software in it, using [**WSL** ](https://docs.microsoft.com/en-us/windows/wsl/about)(Windows Subsystem for...
**NetImgui 1.6** Updated NetImgui (mostly same as 1_5 branch, but updated ClientName command) **Unreal Commands** Imported Unreal Commands support from UnrealNetImgui. 
- Upgraded `NetImgui branch` with latest `master branch` content - Upgraded `NetImgui library` to latest v1.9 version - Pulled Unreal Server support from TDeslandes Seeing as the `NetImgui branch` is...