Samuele Zolfanelli
Samuele Zolfanelli
Also I noticed a previous action run on the same PR generated an error: https://github.com/samdze/playdate-nim/actions/runs/8352993144/job/22880677174?pr=58 Don't know what happened, hopefully not a random memory corruption issue
If this causes too much trouble right now, let's just rename our clean routine to one of `cleanup`, `wipe`, `clear`, etc.
I didn't investigate, but at first glance it seems that `before` and `after` hooks don't work for `setup` and `clean` tasks, which is unfortunate. Let me know whether you'd like...
Yeah that would be awesome!
Exactly. more precisely, each bullet is a shape of a shared area. More shared areas are created depending on how you configure your collision layer/mask on your BulletKits.
Unfortunately I can't give you exact numbers, I didn't test how the plugin compares with an equivalent implementation in GDScript and I also didn't build and test the plugin in...
Yes, they are susceptible to tunneling. A way to fix this would be to add a feature to enable shape casting with motion on BulletKits you wish to turn tunneling-safe....
The changes are fine, there's only the line spacing formatting left to fix.
Yes, I think I'll work on a 4.0 version when the new GDExtension system will be stable enough. I'm renaming this issue to track the development of the 4.0 version.
Yes I'm considering doing the porting when I have time!