godot-native-bullets-plugin
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Question about HTML5 export performance
Lets say we had a test bullet hell in pure gdscript and also another test using your plugin and both exported to HTML5 for the web. How much more powerful would the C++ plugin be compared to just using gdscript? It would help me to know how much more critical performance using C++ number crunching compared to just using regular gdscript.
Unfortunately I can't give you exact numbers, I didn't test how the plugin compares with an equivalent implementation in GDScript and I also didn't build and test the plugin in a HTML5 environment. Sorry!