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Bullets physics questions, Area or KinematicBody, tunneling

Open dmaz opened this issue 4 years ago • 3 comments

I think I'll end up replacing a lot of my particle systems with this... one bullet question though: this seems to all be area2d and not kinematic right?

dmaz avatar Nov 09 '21 18:11 dmaz

Exactly. more precisely, each bullet is a shape of a shared area. More shared areas are created depending on how you configure your collision layer/mask on your BulletKits.

samdze avatar Nov 09 '21 19:11 samdze

Ok good to know. so then though, fast bullets could be susceptible to tunneling? any ideas there or would we just use a different solution when we need to?

dmaz avatar Nov 09 '21 20:11 dmaz

Yes, they are susceptible to tunneling. A way to fix this would be to add a feature to enable shape casting with motion on BulletKits you wish to turn tunneling-safe. But I expect that it will decrease performance a lot.

samdze avatar Nov 09 '21 20:11 samdze