Samuele Zolfanelli

Results 43 comments of Samuele Zolfanelli

Updated the issue with a Godot implementation proposal.

Ok I'll try to dive a little deeper into the proposal. It is not so easy because the main concept of it is just "override the default render pipeline and...

> (you already have multipass support, though it probably needs to be added to 2D) Yes (however, maybe it's not the best way of doing multipass, since each pass has...