Samuele Zolfanelli
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Samuele Zolfanelli
Updated the issue with a Godot implementation proposal.
Ok I'll try to dive a little deeper into the proposal. It is not so easy because the main concept of it is just "override the default render pipeline and...
> (you already have multipass support, though it probably needs to be added to 2D) Yes (however, maybe it's not the best way of doing multipass, since each pass has...