Paul Sajna
Paul Sajna
This [branch](https://github.com/sajattack/SAM/tree/SAM-unleashed) on my fork can do around 14 seconds of speech, up from the 7 possible with the version here. I modified the code slightly to allow this
Changing the bit width seems to produce better output. https://github.com/sajattack/atsamd/commit/21486572108eb2fe610ba82206c6f73441b152ce#diff-e53788b3cacad275e699ca661b8f2dcc But probably svd2rust should fail or warn when it detects svds like this.
I have been asked to provide unit tests for all of these VFPU PRs, and besides that, they need updating to the new asm! macro.
These are in no particular order. I think sceVfpu should be top priority.
Not reverse engineering because it's in PPSSPP already but since we're tracking libs not in pspsdk here, scePsmfPlayer is NID based video player type thing it seems. https://github.com/unknownbrackets/ppsspp/blob/master/Core/HLE/scePsmf.cpp
sceLibFont is also available in PPSSPP
Jan Sangoku Musou has a bunch of empty functions with strange names like sceVif, sceGs, sceCd, scePad, sceDbc. Stubs or something but I don't see where they're coming from because...
Working theory is the Jan Sangoku Musou stuff was compiled for both PS2 and PSP, those are PS2 function names.
It looks like sceCcc later became nid based like scePsmf did.
Star Driver only has debug strings, not full debug symbols.