Paul Sajna
Paul Sajna
Maybe we could have a mask parameter, or use the uX crate?
Bump. Parallel writes to output pins are a necessity for many usecases, especially LCD drivers.
[alsa-info.txt](https://github.com/RustAudio/rodio/files/5577228/alsa-info.txt)
I'm struggling with this too. Not running rustup update, but even just trying to build a crate on a minikube mount. Should I re-log it on https://github.com/rust-lang/rust ?
Any plans for psplink/gdbserver integration?
I tested it out quickly using "GADP connection over TCP" and it gave this error message: ``` Unanswered request cache size has settled to 1. Chances are something's gone wrong....
No shoutouts to your buddy @sajattack ? :sweat_smile:
You'll want to use sceGu. I wrote a sprite engine that uses sceGu in this example https://github.com/overdrivenpotato/rust-psp/blob/master/examples/fontdue-scrolltext/src/graphics/sprite.rs
If you need more help, feel free to join the #rust-psp channel in the PSP homebrew discord and I'll try to walk you through it https://discord.gg/WY8XhDG
I'm also interested in this feature, figured this issue could use a bump of expressed interest since it's sat for over 2 years.