Runar Heyer
Runar Heyer
Tested with RTX 4070 and 545.29.6, and any attempts I made to skip AMD spoofing lead to massive vertex explosions, so seems there's still no way to get both DLSS...
I haven't been able to reproduce this so far with RTX 3070 in the Volga level. I've tested with both Proton Experimental and GE. I don't know if I'm in...
I can still reproduce this on RX 470 and Mesa main `97efa575`, so it's still there. I tested with `RADV_DEBUG=hang`, but that works around the issue, so I couldn't get...
I haven't been able to get any more info out of this. I tried to get an apitrace, but the tracing ran too slowly on Windows to reproduce there, and...
I took a look at the leaves in Ward 13, but I haven't been able to repro this so far with a GTX 1660 Ti, at least.
The first issue with the upscale video setting that caused GPU hangs on AMD didn't cause hangs on NV for me, but this one does give a Xid 109 on...
Couldn't repro this with RX 7600 and RADV 23.2.1, so seems to be NV specific for me at least.
Just making a note of this in case it could be a related issue: [F1 23 (2108330) #6910](https://github.com/ValveSoftware/Proton/issues/6910#issue-1786791050)
When I first looked into it, the freezes happened randomly after a few minutes of playing, as described. Unfortunately, the breadcrumb traces were completely random too, with different shaders and...
Hm, doesn't seem to be entirely the same issue. I tested with 530 and the autosave loads fine, so this is an added regression.