Runar Heyer
Runar Heyer
I found a compute shader that seems to do the ground work for the flower drawing, `3ca95f6902bd3478`. It does have some barriers, but not in the biggest of the loops,...
Ah, sorry, I meant to tag Hans-Kristian on that comment. The goal, if it's possible, is to find some way to fix this in vkd3d-proton so you won't need to...
Yeah, this is an Nvidia issue. I tested it on RX 7600 with Mesa 24.1.2 without any problems there, at least. As for the root cause investigation, I did some...
Weird. I can still reproduce the glitch easily with - GTX 1660 Ti - 550.40.67 and 560.31.02 - Proton 1723148900 experimental-bleeding-edge-9.0-111442-20240808-p3876e3-w9e9501-d5c987e-v6f4f9d - vkd3d-proton https://github.com/HansKristian-Work/vkd3d-proton/commit/6f4f9d052b0eca54e2039f879c6660b59be574a0
This problem has been around for a while and seems like a general RE engine problem. I can reproduce the glitches and GPU hangs in RE4 with GTX 1660 Ti...
@dmizelle Do you mean you get the glitches too or just the hangs/freezes? How often does it happen, and what graphics settings do you use? Can you add a Proton...
Have you seen any more of this? I haven't seen any issues on RX 7600 so far, but maybe I haven't been testing under the right conditions/settings. Was there anything...
I'm able to launch it with DXVK, but that's not really helpful. What environment variables are you using for this?
I can reproduce crashes with both Proton GE 9-15 and Experimental bleeding-edge. [steam-1128920_crash_logs.zip](https://github.com/user-attachments/files/17211318/steam-1128920_crash_logs.zip) Here's a save file that has reliably caused a crash: [ES2_save_file_cutscene.zip](https://github.com/user-attachments/files/17211312/ES2_save_file_cutscene.zip) Save folder is `/compatdata/1128920/pfx/drive_c/users/steamuser/Local Settings/Application Data/ES2/Saved/SaveGames/`...
I reproduced this on RX 7600. Seems to be related to ray tracing, at least. I didn't see an option to disable it in the game, so I ran with...