Lucas Kent

Results 205 comments of Lucas Kent

"Am I missing something ?" - nah it'll be vulkano's fault Potentially similar/same issue as the segfault encountered when testing https://github.com/vulkano-rs/vulkano/pull/1066

Help is certainly wanted, feel free to research the issue yourself, present your findings and make a PR. The better you present your findings/reasoning of the change the easier it...

I dont understand? https://github.com/rukai/vulkano-text has vulkano as a dependency and it works fine?

Ok, I think I see the issue. You want to reexport the vulkano shader macro from nannou, and have users of nannou use it without having vulkano as a dependency....

glsl-to-spirv is no more. https://github.com/vulkano-rs/vulkano/pull/947

Good point, in fact, shaderc makes it really easy to get. https://docs.rs/shaderc/0.3.11/shaderc/struct.CompilationArtifact.html#method.get_warning_messages

Ohey, I was looking into this issue before but then life happened. I'll just dump my notes here as I still dont have time to continue looking into it. Dunno...

I can confirm that I have the same issue. I have the exact same integrated device "Intel(R) HD Graphics 620 (Kaby Lake GT2)" However I have an amd discrete card...

Ran with the validation layers enabled and get: ``` rubic@LAPTOP bin$ VK_INSTANCE_LAYERS=VK_LAYER_LUNARG_standard_validation cargo run --release --bin deferred VUID-VkSubpassDependency-srcAccessMask-00868(ERROR / SPEC): msgNum: 0 - CreateRenderPass: pDependencies[0].srcAccessMask (0x1FFFF) is not supported by...

An example would be great! I have never worked with multiple swapchain or multiple windows. Heres the specs for the underlying vulkan call: https://www.khronos.org/registry/vulkan/specs/1.1-extensions/html/vkspec.html#vkAcquireNextImageKHR I don't see anything about differing...