Robert Winkler

Results 52 comments of Robert Winkler

Sorry to jump in here, I just stumbled across Cosmopolitan today and immediately looked for the status of graphical support. What's already shown ITT is amazing but I also liked...

I've never used it but from skimming the README, it seems like you could just use the SDL_Renderer backend. Remember PortableGL doesn't actually use/require a real OpenGL context, it's just...

Yeah I like to look at the forks occasionally to see what people are doing with PGL, if anything and saw your fixes. D'oh! That's awesome that you're using it...

Well it's only 4 months late but I went ahead and got a basic Dear IMGUI demo working using the SDL_Renderer backend. It's nothing more than the IMGUI demo with...

Thanks, it's always nice to hear people want to use your project. Let me know if you run into any problems. As far as multithreading, I have no plans for...

Also I couldn't use pthreads. It's not called PortableGL for nothing. I'd probably have to use something like [TinyCThread](https://tinycthread.github.io/)

I just pushed 2 commits that add OpenMP support for pglDrawFrame and draw_triangle_fill. As I suspected, the former is definitely worth it, and I get much faster times with the...

Thank you so much. I'm sure you know how nice it is to hear that about a project you've put a lot of time and energy into. Plus it sounds...

Hey, so I just saw the recent commit that was trying out PortableGL in your project. It's good that you're grabbing it with wget rather than using a local copy...

That looks correct. The SetMainReady() is really only if you want to build and run on Windows. And make sure to define [the macro](https://wiki.libsdl.org/SDL_SetMainReady) before SDL.h which I didn't see...