Robert Winkler

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There's not really anything else to do but I'm in no hurry to merge it. We might as well wait till after your nk_slice/API change so you'll have one less...

Let me know if there's anything else but it's pretty much done.

Thanks for the catch! I do not know how that slipped by me. I can only guess because I wrote it so long ago (looong before I published it when...

Should be good now, let me know if I missed anything.

Hi, author of PortableGL here, thought I'd chime in and correct a few things. > Indeed, I mentioned this clearly in my message (GL 1.2), but if the goal is...

> Am I missing some specific flag or #define, or it it simply because PortableGL doesn't implement those functions (yet)? You're not missing any flag or define, those are just...

Try it now. I tried to add every function mentioned in your compile error but I was in a hurry and I might have missed one. Also, I didn't have...

>Great! You only missed one function (glClearBufferfi), which I added manually and now the thing builds! Darn! I knew I probably missed one. I added a lot more than were...

>Yup, it's the first scenario, and it does seem like a major challenge because there's a lot of stuff going on in sokol_gfx.h. I thought I could use PortableGL as...

> Yes I see what you mean. I know this won't be a 100% drop in replacemente for -lGL, but it would be great to be able to use PortableGL...