RPaladin

Results 25 comments of RPaladin

> Could you add a little blend to test? Thanks in advance Sure. 2 things btw. - For some reason I can't remake the UV init bug I thought existed...

The animated texture function working wasn't the problem that I found unusable. I found the 'LOD Bias' (Custom mipmapping setting) option disrupts the texture UV process - makes my animation...

Think of it this way. In pixel 2D games, you can't see the 'mesh' itself - only the 2D texture. So whenever the 2D texture scales, you see it visually...

@Feral3d has now come across the 'mipmapping effecting sprite-animation' problem and wondering if there is a possible fix. This is the exact problem I was trying to describe earlier, but...

Mouse over any can already be done fully with Python without a Mouse Over Any type sensor. ```py import bge bge.logic.mouse.visible = 1 CAM_DEPTH = 128 def main(self): hitObj =...

Right. Any work around for 0.2 tho? If normal KX_GameObject methods work for external scenes, I see no reason why constraint methods shouldn't also be able to also.

Hello. What version of UPBGE are you using that these performance issues occur in? Do you get any system console errors from the application?

@zyugyzarc if you export a runtime to Windows from Linux you're required to downloaded any required Windows dependencies.

Sorry, I was referring to the Editor PCUI folder in general that is filled with compiled JS files. Should have clarified that.