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UPBGE exported runtime crashes on other computers

Open zyugyzarc opened this issue 3 years ago • 1 comments

i made a game in upbge, and the exported runtime (exported using the publishing addon) works for me, but on my friend's pc, it crashes. both run KDE Neon. (the build exported to macOS still work's on other people's computes)

in the terminal:

user@host:path$ ./game
Color managment: using fallback mode for management
BLT_Lang_init: 'locale' data path for translations not found, continuing
found bundled python: /...path.../2.79/python
Writing: /tmp/game.crash.txt
Segmentation Fault

at /tmp/game.crash.txt:

# backtrace
./game(BLI_system_backtrace+0x1d) [0x1304b3d]
./game( ) [0xcb3b7a]
/lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7ff384715210]

using UPBGE 0.2.5

zyugyzarc avatar Aug 29 '21 06:08 zyugyzarc

@zyugyzarc if you export a runtime to Windows from Linux you're required to downloaded any required Windows dependencies.

rpaladin avatar Feb 19 '22 21:02 rpaladin