ronso0
ronso0
Yeah, that's a pity, sorry for that! I'm checking whether it's feasible to fix the index issue while avoiding the issue with standard effect chains I described in https://github.com/mixxxdj/mixxx/pull/10859#discussion_r962314889 **TLDR...
> When making the CO 0-based again ,[EqualizerRack1] and [EffectRack1] loaded_chain_preset now get initialized to weird, very large values for some reason. 4.29497e+09 to be precise ; ) int ->...
Fix is in #12561, please take a look.
@Swiftb0y Want rebase onto main and adjust the description?
Getting alpha builds and testing Pull Requests is described on the wiki https://github.com/mixxxdj/mixxx/wiki/Testing
Very weird: I built this locally and it works as expected. Though, it was built with Qt5 because I forgot to set the Qt6 switch. So with Qt6 [`slotUpdateRateSlider(double bpm)`](https://github.com/mixxxdj/mixxx/blob/0c2faf06a89e5aca14d1aa7df8e90f9c5b50c69c/src/engine/controls/bpmcontrol.cpp#L939)...
I pushed a different (working) version with my findings added inline.
> Very weird: I built this locally and it works as expected. Though, it was built with Qt5 because I forgot to set the Qt6 switch. So with Qt6 [`slotUpdateRateSlider(double...
I changed all skin buttons to tap the tempo on left click and tap the BPM on right click.
I changed it to `tempo_tap` to make it more clear what it does. Ready to roll!