rofl0r

Results 1019 comments of rofl0r

did you build against SDL2 using `make SDL2=1` ? (run make clean just in case before that if you didnt)

yeah sorry, i noticed this during regular play but since i already beat the trainers with rocky helmet i need to modify some code and make a debug build to...

sounds like there should be a generic GiveItemWithBagFullCheck that's used everywhere instead of patching every single GiveItem call site

try to remove the LINUX_VER line, so the default one is picked up instead. the version you picked is neither supported nor compatible with musl. the default version is backwards...

that' s quite rude of you to highlight anyone that ever contributed here for your pet pieve. if the maintainers here are interested in your request, they will answer regardless....

oh, this change is also needed for NO_THREADS support ```diff @@ -1192,7 +1195,7 @@ void cEngine::Slowdown() { #ifndef USE_THREADS if ((!(Glob.nodes & 2047)) - && !Glob.is_testing + && !Glob.isTesting &&...

btw i wonder what depth is required to get the desired elo strength. i've read somewhere that human grandmasters can dive to max depth 12, so i figure for elo...

thanks for your answer, though the intent of the question was to find the depth level which should be used to accompany the desired elo setting. i figure even at...

> though maybe the Skill_Level lever should have a default setting of "uncapped" (0?) or something like that. on second thought, if this was my engine, i'd just remove the...

> If you can find a way to fudge the timing, we can hardcode it as a per-game hack. maybe the most effective solution would be an in-memory patch of...