rofl0r

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@rdebath "updated ASLR" ? is ubuntu 16.10 exporting some weird default CFLAGS, or does it have some hardcoded into their gcc config ?

in case you feel bored: https://github.com/sabotage-linux/gettext-tiny/issues/11 ... i still dont have gcc with asan working on musl libc, and without asan fuzzing doesnt work too well.

> blocked by #27 gcc 4.7.4 is written in pure C, only 4.8 and newer require a C++ toolchain.

a trs -> tra compiler already exists: https://github.com/adventuregamestudio/ags/blob/master/Tools/trac/main.cpp , however it requires to compile a big part of the heavy ags engine written in C++. so it might make sense...

> Most people using agsutils (at least, imho) will just want to do simple edits, like sprite replacement, improvement of graphics and changing text (fixing typos, doing a translation). i...

> Here's a sample file (also coming from Maniac Mansion Deluxe v1.4): how did you produce it ? i can't find it in the zip you posted in the other...

> My bad. I used the aforementioned AGS Translation Editor to convert the .TRA I had to .TRS, assuming the resulting files are compliant to standards. after experiencing how ags...

agsoptimize is a python script. what prevents you from using it on windows ?

this is an already unpacked game, there are tools that work on the "game data file" in agsutils such as agsalphahack if you need code examples, if you only need...

> For older versions, agstract creates ac2game.dta which I can open in AGS 2.72 interesting. for those it should even extract the .c code for the room files, if i'm...