rofl0r

Results 1019 comments of rofl0r

> I was just interested in the background images aren't those extracted by agsprite from the sprite file acsprset.spr ?

> I extracted the game's files with agsex, and got also a game28.dta , which I cannot open from AGS (3.5.1.11) just run `make` to reassemble the modified files into...

> Is there any way to open the unpacked .exe file from the AGS Editor? in current version, no. it uses additional xml files etc that are not built into...

it seems you have no binary called `cc`. so maybe you should run `CC=mingw-whatever-gcc make` instead.

> Can you possibly please try to compile it in VM in spare time? no, i don't have anything windows. it seems your mingw distribution is C++-only, try to get...

i updated windows build instructions in README. tl;dr: you need cygwin, it doesnt work with mingw.

oops, closed this by accident in a commit that referenced the wrong issue number, which has since been corrected by a forced push.

@katashi123 install gcc compiler in the cygwin installer gui edit: oh, and you need to use the cygwin terminal, not windows cmd.exe

you need to put the ags* binaries from agsutils into your PATH e.g. `make DESTDIR=/home/user/bin install ; export PATH="$PATH":/home/user/bin`

> importing then into the AGS 3.5 editor fails with an import exception, instantly. > Not sure if a bug or misusage? not all files used by the editor are...