robtfm

Results 126 comments of robtfm

updated to latest. notes: - removed the "shader function overrides" code and examples. users could still specify overrides using the naga_oil `override_any` feature but engine support has been removed. -...

- bumped naga/wgpu version - modified the item import syntax to `#import path::to::module Comma, Separated, Items` - removed requirement to qualify imported items at point of use i haven't done...

> @robtfm can you kick off the naga_oil repo transfer? done, and resynced this pr. we'll now need to (at least) - merge the changes from the bevy-changes branch into...

sorry, actually this isn't enough... it works for the red and blue items in the issue, but the green outer box still doesn't resize properly. it looks like there's a...

it seems like this pr works (and is still required) when taken together with taffy-main and #10690, so i'll take it out of draft when that's done.

> Text layout is fundamentally asymmetric in it's axes while that's true, it doesn't mean we shouldn't be able to find the optimal width for a given height (for example)....

This is about correctness rather than performance. The other pr mentioned above is about perf and includes a shadow feature in the many_cubes benchmark.

> @robtfm How would you like me to improve the example? I wanted to include a transparent one because @JMS55 asked me how clearcoat looked with transparency. Should I add...

the gold and golf balls looks great now, but the blue sphere doesn't show: `ERROR bevy_asset::server: Path not found: [...]/assets/textures/BlueNoise-Normal.png`

apologies if i misunderstood something - it looks like this approach will apply (from the texcoords you've added to the hashmap) whichever is specified last in the mesh primitive. that...