robtfm

Results 126 comments of robtfm

> Regarding the Mesh interface, I‘d prefer to remove these `try_xxx` methods and let them panic. Adding a `is_extracted_to_render_world` method for checking is sufficient IMO, these `try_xxx` methods are rarely...

>I much prefer making users implement this explicitly - pretty much every render asset should want to handle this correctly I think, especially since the default is just breaking. there...

>we will also follow a similar pattern of providing try_xxx functions you've seen the `InfallibleMesh` pr i made on top of this, right? there it would still be an extra...

awesome work, really happy to see a solution to such a long-standing issue. - Dynamic should 100% be the default. I would lean towards replacing `NoFrustumCulling` with `CullingStrategy`: `Static` |...

if you're eager or 21732 stalls you could go ahead with the mesh embedding knowing it will only work for MAIN_WORLD assets initially. i can amend that to store the...

> Is it correct that you only observe this when writing from a multi threaded context? single thread exr works fine? i think that's very likely but i'm not completely...