robtfm

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i now see i can stop the handle, sorry. would it make sense for this to be automatic if the decoder returns an error? or have another mechanism for the...

I think documenting to such a degree is not likely to be helpful. Any benchmark will by nature be implementation dependent - one could imagine the node paths being a...

> What we are saying here is that we **already** anticipate problems in the proposed design with the reference client of **Decentraland Foundation** based on the **proven** history (4+ years)...

> the `GltfNode` as an entity reference this will mean all the node transforms need to be updated by the explorer every frame if the gltf is moving. if the...

In our proposal, the transform of the node provided to the scene is relative to the node’s parent. So if the node is parented directly to the gltf container, its...

another benefit that occured to me: using the hierarchy is nicer if you `engine.removeEntityWithChildren(container)` - then all your spawned nodes will be cleaned up automatically. otherwise you'd need to iterate...

can you please try if [this](https://github.com/robtfm/naga_oil/tree/conditional_ray_structs) works?

Yes definitely. @stefnotch has made some efforts in this direction already, though I’m not sure how far they’ve progressed.

could you summarize what you're doing? i'm not entirely clear on why using naga internals requires a custom lexer. it would be nice to maintain glsl even if not fully-featured....