Robel Getnet Geremew

Results 13 issues of Robel Getnet Geremew

**Describe the bug** When we play the game several times, Counlty (our current analytics tool) accumulates a lot of garbage which makes our next session progressively laggy! **Steps** Steps to...

Type: Bug

**Summary** Currently for Unity v2021 or less we need link.xml to include certain namespace for a working IL2CPP build on IOS. We should streamline/automate that process on package imported. **Suggested...

Type: Enhancement

**Summary** After creating a new game in HyperPlay submitting first and subsequent releases can be a bit tedious (making build ,zipping it and uploading it on HyperPlay's Dev Portal). We...

Type: Feature

**Summary** We currently have multiple wallet connection providers [Wallet Connect, MetaMask, Web3Auth, HyperPlay] and use single scenes for each, we can unify these providers into one prefab **Suggested features or...

Type: Enhancement
Type: Feature

**Summary** currently data for CI in `scripts/data` all are in a `.txt` format **Suggested features or ways to address the summary** Convert these data to `json/yaml` and read via bash...

Type: Enhancement

**Summary** Currently we've only one `DataStorage` for Wallet Connect but we can save all data instances via one `DataStorage`. **Suggested features or ways to address the summary** - We can...

Type: Enhancement
Type: Feature

**Summary** Currently we use `.yaml` GitHub actions and bash scripts to publish dependencies however we can switch that out for a C# solution using `dotnet run`. **Suggested features or ways...

Type: Enhancement
Type: Feature