Countly initialization lag
Describe the bug When we play the game several times, Counlty (our current analytics tool) accumulates a lot of garbage which makes our next session progressively laggy!
Steps Steps to reproduce the behavior:
- Run sample scene several times with extended runtime
Expected behavior A consistent initialization wait time.
Console errors None.
Screenshots/Video If applicable, add screenshots or screen recordings that help visualize the issue.
Reproducible Code Snippet (if applicable): If the issue is related to a specific piece of code, provide the relevant code snippet here.
csharp
// Your code snippet here
Desktop (please complete the following information):
- Chainsafe SDK version: [e.g., 2.5.0]
- Unity Version: [e.g., 2022.1]
- Operating System: [e.g., Windows 10]
Mobile (please complete the following information):
- Chainsafe SDK version: [e.g., 1.0.6]
- Platform: [e.g., Android/iOS]
- Device Type: [e.g., Real device or Emulator/Simulator]
- OS Version: [e.g., Android 11]
Additional context Please add any other relevant context or information about the problem. This could include device specifications, project configuration, or any other details that might be helpful in diagnosing the issue.
We should find a way to dispose of Countly, destroying the analytics GameObject could fix it
Would this explain why we have like 200 users from australia? XD is it just me over and over? Haha
Moving to sentry as discussed with the team