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Countly initialization lag

Open rob1997 opened this issue 1 year ago • 3 comments

Describe the bug When we play the game several times, Counlty (our current analytics tool) accumulates a lot of garbage which makes our next session progressively laggy!

Steps Steps to reproduce the behavior:

  1. Run sample scene several times with extended runtime

Expected behavior A consistent initialization wait time.

Console errors None.

Screenshots/Video If applicable, add screenshots or screen recordings that help visualize the issue.

Reproducible Code Snippet (if applicable): If the issue is related to a specific piece of code, provide the relevant code snippet here.

csharp // Your code snippet here

Desktop (please complete the following information):

  • Chainsafe SDK version: [e.g., 2.5.0]
  • Unity Version: [e.g., 2022.1]
  • Operating System: [e.g., Windows 10]

Mobile (please complete the following information):

  • Chainsafe SDK version: [e.g., 1.0.6]
  • Platform: [e.g., Android/iOS]
  • Device Type: [e.g., Real device or Emulator/Simulator]
  • OS Version: [e.g., Android 11]

Additional context Please add any other relevant context or information about the problem. This could include device specifications, project configuration, or any other details that might be helpful in diagnosing the issue.

rob1997 avatar Mar 18 '24 11:03 rob1997

We should find a way to dispose of Countly, destroying the analytics GameObject could fix it

rob1997 avatar Mar 18 '24 11:03 rob1997

Would this explain why we have like 200 users from australia? XD is it just me over and over? Haha

sneakzttv avatar Mar 18 '24 11:03 sneakzttv

Moving to sentry as discussed with the team

sneakzttv avatar May 01 '24 04:05 sneakzttv