R2API
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A modding API for Risk of Rain 2
Prefab API creates a serialized content pack for every mod that wants to clone a networked prefab and adds that prefab to the networked objects collection. This behavior makes no...
The newest update has broke this api and any mods that use it in multiplayer. Everything works in solo but multiplayer is busted.
most modules have a package ref csproj dependency on r2api.core, but no attribute `bepindependency` on it, meaning that potentially the logger (only this so far) could be used (through on...
Some mods rely on language text to be updated dynamically, could be very convenient to skip the code part entirely when setting those language tokens and allow it to be...
`BasicPickupDropTable`, the system looks kinda nightmareish for us (very good unity editor workflow but horrible extensibility) Not even sure on a clean solution for this / if this will be...
These are the last few recalculatestats hooks enforcer has, would be nice to have everything in recalculatestatsapi. Tried reducing jump power to 0 jumping still plays the animation and it's...
TheTimesweeper say: add a new lightningtype to this enum with a path and a duration, option for passing in a gameobject instead of the path, and spawning that if path...
Bumps [Microsoft.Unity.Analyzers](https://github.com/microsoft/Microsoft.Unity.Analyzers) from 1.13.0 to 1.16.1. Release notes Sourced from Microsoft.Unity.Analyzers's releases. 1.16.1 https://www.nuget.org/packages/Microsoft.Unity.Analyzers/1.16.1 Added USP0020, The Unity runtime invokes Unity messages. 1.16.0 https://www.nuget.org/packages/Microsoft.Unity.Analyzers/1.16.0 Fixed UNT0033 to support all OnPostprocessAllAssets...
Items that give shield using RecalculateStatsAPI appear to use the maxHealth value of 1 with these items. Additionally, when having them, picking up a shield item will seemingly give a...