Mikolaj Tomczynski
Mikolaj Tomczynski
There's, I think, a decent enough number of cases in the rules where a weapon's damage is based on a higher ST value than the character's normal value. In my...
In an effort to implement "The Last Gasp" rules from PY203:4, I'd like to see a change to the way Pool Attribute Threshold Operations are handled. To allow for the...
I'm starting this thread not as a bug report but as a way to organise a discussion on how nested items should be implemented in GGA. I have the code...