Mikolaj Tomczynski
Mikolaj Tomczynski
Wouldn't the way GCS works necessitate that this functionality is reversed, so you get the damage from the level / point value?
From what I'm seeing here, the point costs don't factor into this at all, and what we're looking for instead is just a change in how leveled damage is handled...
While it would be unrealistic to implement this with an Attribute Bonus as the base feature to which a limitation would be added, I don't see the same problems cropping...
Seconded. To expand on this, I think allowing the option to change what the "fixed" attributes (those used as base values for parts of the character sheet which are not...
This actually seems to be slightly more complicated than what is described above. Adding the feature to the Kicking technique means the bonus is still dependent on the Kicking technique...
Could you elaborate on how the sheet feels sluggish?
Yeah, there's definitely some functions being run unnecessarily in the case of toggling collapsible items. Maybe in the case of item quantity updates too. We'll try to address this soon.
The formatting you're currently doing for these notes is fine. Struggling to think of a good format for names too. "X Quick Values"? "X Statistics"?