Rihi
Rihi
I've had a look at the map and it seems like XBOX HL2 does some things different with how texture infos are compressed. Sadly, in this case, I'm not sure...
See the [Readme](https://github.com/ata4/bspsrc#running-bspsource) for instructions on how to run the program.
As far as I know this is an issue with third party gmad extractors. The file is missing its first byte. You could try opening the map in a texteditor...
Can you share the workshop link of the bsp you are trying to decompile. The gma unpacker does indeed seem to work for other bsps.
Because of the imperfect nature of decompilation, it is common that decompiled maps don't always automatically recompile. Often you have to manually fix the issues in the decompiled vmf. In...
@POLY-021: I don't really now to what degree Titanfall 1 was ever supported. There is code to at least load the bsp files of titanfall, but not really any to...
> Afaik Titanfall 1 wasn't ever really supported, iirc ata4 got some info on lump names from cra0 back in 2014.[1](https://github.com/ata4/bspsrc/issues/161#user-content-fn-btd_tmh-0e120966dac412c59895655c2cf2a289) > The Titanfall 1 format is significantly different to...
The duplication should now be fixed with 1.4.3. The changing of the texture seems to be something that is not preventable (but also shouldn't matter). But I will probably revisit...
`Ignore Surface Normal` not being set is a simple oversight in the code, which I've fixed in #110. `Enable Bounced Lighting` on the other hand is sadly not related to...
The fix has now been released with version 1.4.1. As far as I know, `Enable Bounced Lighting` sadly can't be correctly set, as that information is basically "lost" on compilation.