Rihi

Results 47 comments of Rihi

I thought about doing this some time ago already. I think it would be beneficial for the overall code quality and would present some interesting opportunities (Potential of bundled runtime,...

With the newest version, I have also split the application into multiple modules like suggest by the issue. The codebase is not structured into 4 modules: - **bspsrc-common**: Internal code,...

From the looks of it, this exception was thrown because the file is not big enough to be a valid bsp. Check the size, maybe your file is corrupted in...

The link to the workshop map doesn't seem to work anymore. If you could update it, I would have look at it.

Your problem seems to be something related to external lump files. When you have files named `_l_.lmp` in the same directory as your bsp, bspsrc tries to load them as...

Yeah that's what I also took from this. Invalid lump sizes should not crash the program. We actually already have code to deal with these, but only for the lumps...

Hard to say from just the error. My guess is that the file is somehow corrupted. You can test by trying to load the bsp in game and see if...

In general, bspsrc will try to decompile all maps no matter how obfuscated they were. Often these anti decompiler methods use the fact, that to play the bsp, the game...

Bspsrc should be able to handle cs:s maps fine. If you had problems with any particular map, I could have a look at it and see what the problem is.

BspSource tries to load the whole bsp into ram. The error you got indicates that there wasn't enough ram available to do that. Depending on the file size of the...