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Any brush entity with the texture metal/metalladder001a is duplicated and put in a random spot on the map

Open bottiger1 opened this issue 3 years ago • 1 comments

If you make a brush entity with any face having the texture "metal/metalladder001a", all the other faces get replaced with "tools/toolsinvisibleladder" texture and a copy of the brush is placed at 0 0 0 (in a real map it can be elsewhere) and the duplicate entity is a func_ladder. The original entity doesn't seem to matter as long as it's not just a plain brush.

A brush using toolsinvisibleladder will not exhibit these problems.

Original image

Output image

VMF of the original and decompiled with bspsrc, and the BSP file.

ladder.zip

bottiger1 avatar Nov 01 '22 00:11 bottiger1

The duplication should now be fixed with 1.4.3. The changing of the texture seems to be something that is not preventable (but also shouldn't matter). But I will probably revisit that problem in future again, when I have more time.

rihi avatar Dec 01 '22 21:12 rihi