CS:GO Static props missing keyvalues
Some prop_static keyvalues are lost when decompiled. Not sure if they are retrievable from the lumps or lost forever. I'm providing source model and decompiled for comparison. The important one is "Ignore Surface Normal" and maybe "Enable Bounced Lighting". Thanks for considering any options! Decompiled Original
Ignore Surface Normal not being set is a simple oversight in the code, which I've fixed in #110.
Enable Bounced Lighting on the other hand is sadly not related to that bug. I'll see if I can find the reason for it not working.
The fix has now been released with version 1.4.1.
As far as I know, Enable Bounced Lighting sadly can't be correctly set, as that information is basically "lost" on compilation.
Bounced lighting is set via the flagsEx bitfield. Known values are:
0x1-disableshadowdepthKV (I think)0x2- disables CSM; I don't think there's a KV for this0x4-enablelightbounceKV