rfht
rfht
> It might be worth asking @rfht as the OpenBSD package maintainer about the relevant patches. @flibitijibibo has already provided the rationale. Question has been discussed among OpenBSD fnaify gamers...
I would also be interested in 64bit conversion because that would allow porting it to OpenBSD where we don't have 32bit compat on 64bit arches to begin with. @Luke-Nukem if...
thanks, that should help with getting started :)
I just would like to report that 64bit works on OpenBSD amd64 with a merged version of master from Interrupt/systemshock and 64bit-proof-of-concept branch from icosahedral-dragon/systemshock. Intro video plays nicely and...
PS: I uploaded a screen recording of what it looks like on OpenBSD: https://youtu.be/nlVBbvxHZzY
I think the mouselook issue is more likely something that I messed up when combining `master` and `64bit-proof-of-concept` branches. I haven't seen any issues with mouse controls in OpenBSD ports...
sounds like this arch detection isn't working: https://github.com/jasperla/openbsd-wip/blob/2b75d72e141b36ce888d297988458ea2a2ea89ff/games/xash3d/engine/Makefile#L40 someone will need to write and test a fix...
closing this; will need to update obs draft anyway
we also found the SIL Open Font License that is installed along with the rest... wanna mention that in the readme?
Likely a [function mismatch](https://github.com/FNA-XNA/FNA/issues/153). May need to make a custom dll with the old function sig and suitable mojoshader sig.