rfht
rfht
started properly after moving all the mono files in the linux-files subfolder into the game directory, but unreliable to start. Still need to identify the source of the problem
doesn't start at all anymore, with no log created.
With `MONO_LOG_LEVEL=debug mono --debug RCRU.exe` I get the following output, indicating that the program terminates when it doesn't find oleaut32: ``` [...] Mono: Found assembly remapping for mscorlib and was...
there's an issue with the old, bundled `NLog.dll` that doesn't work with mono >= 5.10 (https://github.com/NLog/NLog/issues/2605). Can be circumvented by simply replacing with more recent `NLog.dll` (I just took latest...
At this point, the game doesn't start and if I run it with `LD_DEBUG=1`, it seems like it looks for mono AOT files: ``` dlopen: loading: /usr/local/lib/mono/gac/System.ServiceModel/4.0.0.0__b77a5c561934e089/System.ServiceModel.dll.so dlopen: failed to...
breaks Explosionade: ``` NOTE: if game should unexpectedly fail to start, make sure datasize limit is high enough. AT LEAST 2G are recommended for most games. See ksh(1) for ulimit...
The stack trace is identical. This may be an issue in `Microsoft.Xna.Framework.Game.dll` rather than the individual games.
@reivyr your logs have unfortunately been removed by the pastebot. Support added via dllmap and libstubborn: https://github.com/rfht/fnaify/commit/15987799900d5312e1706a32e934ac9927e3109c It worked pretty well with FNA 17.12 (fnaify installs this one automatically if...
crash on exit: ``` ================================================================= Native Crash Reporting ================================================================= Got a SEGV while executing native code. This usually indicates a fatal error in the mono runtime or one of the...
Reply from Iridium Games: https://twitter.com/IridiumStudios/status/1290936681403621376 and https://twitter.com/IridiumStudios/status/1290936927776960512 > That's interesting. As I recall, the steam_writeFile function should just be writing local files regardless of whether or not it can connect...