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Also occurs with Game Type: ``` NOTE: if game should unexpectedly fail to start, make sure datasize limit is high enough. AT LEAST 2G are recommended for most games. See...
you may want to look at OpenBSD port for mojoshader for inspiration https://github.com/openbsd/ports/tree/master/graphics/mojoshader It looks like your program is looking for SDL2 in a subdirectory: libs/lib64/libSDL2-2.0.so You could try the...
Is there any `*.config` file in the game's directory? Try removing those and see what happens.
FYI Amazing Princess Sarah runs on OpenBSD after updating Nuclex.Input. That makes me think it should be achievable to run it in Proton...
FYI same problem here on OpenBSD with our clang-based build and 0.9.3. Reverting https://github.com/gemrb/gemrb/commit/605519eddd7f105ef595dc492b98aacd91b5d6ff fixes it and I can run it again. Would it be possible to branch based on...
I set the `CMAKE_*` variables in `gemrb/plugins/GUIScript/CMakeLists.txt` to empty (or for `CMAKE_CXX_FLAGS` to the bare minimum), but it doesn't change anything
Awesome, it works with some quick testing on OpenBSD! I'll give it some more testing time later. Appreciate the fix!
I assume it's fixed with gcc-13, but there seem to be type conversion errors with clang. I'm on OpenBSD with currently clang version 19.1.7, vulkan version 1.4.321.0, and I run...
@Goober5000 I built 24.2 with the fixes from #6709 backported
that fixes the build, thank you.