refractionpcsx2
refractionpcsx2
### NOTE THIS IS HEAVY WIP, THIS IS NOT READY FOR CONSUMPTION, BUILDS ARE ONLY HERE FOR TESTING PURPOSES ### Description of Changes Adds support for render target inside render...
### Describe the Bug Game cycles through bad textures/colours during battles (possibly only on the US version) Could be some weird DMA timing thing, or some strange PATH3 masking thing,...
***PCSX2 version:*** Tested only on 1.7.0-513 + plugins that come with it, also used GSDX from 1.0.0 and ZeroGS ***PCSX2 options:*** Default settings + Auto fixes, also tried various clamping/round...
### Description of Changes Attempt to improve native scaling detection and include direct from GS memory draws. Plus detect recursive upscales (Xenosaga lights, unfortunately also Naruto Ultimate Ninja 3 shadows,...
### Description of Changes Natively downscales exact matched GPU CLUT targets. ### Rationale behind Changes Allows upscaling with GPU CLUT to not kill the palettes in some scenarios when paired...
### Description of Changes Attempt to improve the flexibility of upscaled native scaling. ### Rationale behind Changes I wasn't completely happy that a couple of games (Dark Cloud 2 +...