Juan Linietsky

Results 178 comments of Juan Linietsky

Sorry, just catching up. Yeah, ideally would prefer a custom threadpool in C++11 since this is more portable, but if OpenMP gets disabled I guess it can be good enough....

I'm too lazy to do this.. :\ Haven't maintained it in ages, no idea in which state it is.. I know it compiles on Linux at least. May compile on...

Seems ok save for the comment I made. Needs rebase.

On one side I understand why this is wanted, the current code is not very good because it has to be fixed from AudioStream/AudioServer so the streams are faded correctly....

I think the right solution for this would be for the AnimationTree (or Player) to instantiate an AudioStreamPlayback for each clip (and cache it), and have a lower level API...

@TokageItLab I am not sure, but defintely I think StreamPlayer needs more work to make this work as intended.

@TokageItLab because the main problem here is that you _do want_ to play more than one stream at the same time and blend them properly, this is not possible now...

The problem with 0.5 instead of 0.99 is that when filter is used for something like pixel art in 3D, you will see some extra outline that will generally be...

But looking at the current value being 0.05 I have no idea. Would be nice to research why the current value is where it is.

I suggest you try the .blend import route. Exporting to glb with built-in textures will not work and Blender GLTF exporter is not configured to save textures externally by default....